The capital
Before the walls,
there was the quarry.
The first shaft was sunk before the first stretch of wall. Crownsteel paid for both; the coin struck from that seam gave the realm its Crowns.
The kingdom of Veldenmark
A single-player, skill-based 2D browser RPG. A quarry-born capital. Roads into a wider world. Work, danger, and stories cut into the land.
Explore Aldenhaven
01 / The proposition
Aldenhaven brings gathering, making, combat and exploration into the same world. Mine ore and work it at the forge. Fish, grow crops and cook. Train your skills, equip for the road and discover the country beyond the walls.
Veldenmark has a history you encounter in play: through its people, its workings, its ledgers and the words carved into stone.
02 / A country with a past
A capital above.
Workings below.
Roads between.

The capital
The first shaft was sunk before the first stretch of wall. Crownsteel paid for both; the coin struck from that seam gave the realm its Crowns.
The country
North, the haul road climbs towards the workings. South, the Common leads towards the Tilth. West, the reed door opens onto the Mereside. East lies the Wildmarch.
Below
The world overview has a Below layer, revealed through discovery. Far beneath the surface, the Velt keep their green neverfire.
The project's route diagram shows named regions and connections, including places discovered later in play. It is a development reference, not a surveyed landscape.
03 / The game
Skills, equipment and journeys
share the same world.
Mine, cut wood, fish and farm. Smelt ore, smith equipment, cook food and prepare draughts. Skills and materials connect work in the field to work at the bench.
Resources → craftMelee, ranged and magic offer different ways to fight. Fighting styles direct skill experience; tools and equipment belong to their own progression.
Skills → equipmentClick to move through connected regions. Routes can depend on items, gates or a scheduled ferry. Travel to visited places follows the roads in real time.
Roads → discoveryTalk to the people who live here. Read the noticeboards, memorials, ledgers and marker stones. The world's history is found in places, objects and conversations.
Place → story
04 / What the town remembers
East of the walls, the Wildmarch was farmland once. Then came the Wane: nine years in which the march country gave nothing.
Since then, the east gate has been barred at dusk and opened at first light. Nobody in Aldenhaven knows what caused those years. The country keeps its own record.
Quarry rights / VeldenmarkWhat you dig
From the established lore
you may keep;
what you find
you are supposed
to declare.
Aldenhaven / Development capture
05 / A world in the making
Aldenhaven is in active development. The game already brings together exploration, skills, gathering, production, combat, quests and local saving. Its visual presentation continues to evolve.
Return to the development capturesPlain JavaScript, Canvas 2D and DOM interface panels. No engine, framework, bundler or runtime dependency.
Procedural rendering works alongside local artwork. Development reviews examine materials, buildings, creatures, people and how they read in play.
Established lore is recorded separately from technical state. Some questions have answers to discover; others are deliberately left open.
In development. No release date is announced on this page.

Veldenmark / Above and below
Below / Development capture